Some repetition wouldn't be a problem, but we soon found that most of the lesser important characters rarely alternate their dialogue patterns, so there's no point in talking to people frequently.
What's even more embarrassing for Beginning of Destiny is the presence of slowdown in certain areas -- there's really no excuse for stutters in such a graphically underwhelming title.
Another issue we noticed, one that may have been accepted long ago by veteran Yu-Gi-Oh! Beginning of Destiny has a number of features that enable you to build a deck with semi-limited effort (organizing by type, attribute, or performing searches, etc.), but when your total number of cards begins to climb, the entire system feels like its just itching to break free of its digital constraints and move elsewhere.
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However, the actual card system is a (as far as we can tell) perfect replication of the real deal, which is definitely a plus.
Ultimately though, Beginning of Destiny is completely mediocre and should be skipped in favor of more polished, refined card battle titles, like the recently released Eye of Judgment.You can usually only select from four conversation topics each time you speak with one of the characters: Duels, Hobbies, The Academy and Rumors.As far as we can tell, there's no surefire way to tell which topic will go over well with a particular character (it changes often).But of course, the entire school is really just an avenue towards card battles, which is the primary gameplay mechanic of Beginning of Destiny. fans will be happy to know that the card battles in the game are almost perfect replications of the actual card game, down to the surprisingly technical rules and card chains.I should note that I have a relatively extensive history with the card game -- my friend and I used to play it often so I was familiar with the mechanics before going in.GX Tag Force 2 and other previously released Yu-Gi-Oh!