I've never written in the visual novel/otome game style before.So far I'm finding it to be rather difficult because I feel like I'm constantly cutting down on content. Maybe I should just write the way I've always done it and then mold it into the proper format later. I've written just over a page of the script so far.This project is forcing me to reacquaint myself with all of the original Yu-Gi-Oh! A project has to be rewarding or reinforcing in some way for you to be motivated to continue with it.
GX Tag Force 2 and other previously released Yu-Gi-Oh!
games, which could be positive or negative, depending.
You'll spend the majority of the game attending school; going to class, buying supplies and engaging in social networking are all parts of your daily schedule.
This is the college sim portion of the game and it is, unfortunately, one of the weakest parts.
Games like Harvest Moon have long since nurtured and expanded the day-to-day mechanic that gives you new challenges, new people to talk to and a varying schedule to keep things from getting repetitive.
When it comes to Beginning of Destiny, however, very little changes around campus each day and a normally entertaining gameplay type soon becomes obnoxiously boring and mundane.
This is by far the most disappointing aspect of the title.
Had there been a more complex, involved sim experience, Beginning of Destiny would have been a much different (and better) game.
But in the end, the King of Games is all about cards, so let's find out how these cards stack up.
Beginning of Destiny puts you in the shoes of a nameless, faceless transfer student first arriving at the Duel Academy, a school based primarily on the instruction and evaluation of card battles.
Some repetition wouldn't be a problem, but we soon found that most of the lesser important characters rarely alternate their dialogue patterns, so there's no point in talking to people frequently.