Warrior's multimelta seemed to me, is less effective than hypaspist's multimelta.
Flamethrower is relatively useful in the early stages of the game, but a low amount of morale will not allow chase the enemy's capers, and after early stage flamer becomes unnecessary.
:( Now I am working on Unification (putting in the EXCELLENT Survival mode by brother Argonaut) and it is no easy task!! Plus, I want to finish Inquisition Daemonhunters - I have included a completely NEW Grey Knight Branch!! So the time we spent in testing Ad Mech (and weapons/balance etc.) is not as much as we should... Highest Rated (6 agree) 10/10 I forgot how I usually write reviews so I'll just keep this short and to the point. Adds a new faction and absolutely different from everything else. - While the idea is nice, I'm not feeling the gameplay.
Arriving in a mobile base, which is both production plant and fortress they use powerful automatons to assist them, however these must have their databanks refreshed by coming into contact with a listening point, or being rebooted by a leader else they will grind to a halt and need to be recovered.
Explorators are highly mobile, moving from site to site and do not use more than the minimum of buildings, so their listening posts are unique in that they can be used for research or defence.
I love the models in the mod except for the nightbringer clone which fits into this mod like a bad sore.
:-D Thank you for this mod, but it have some problems, IMHO: 1.
Glad to introduce a new project with new playable race - Adeptus Mechanicus Explorators.
Mod Team: Karandras - Project Leader, 3D-content, OE-code, FX, textures, AE-code. Archon - 2D (menu design, old taskbar design) Skinnie - FX, 2D-content (new taskbar, icons, etc.) Monkey XXL - textures (teamcolors and reflection maps).
Plasma need increasing damage against demons, because despite the effectiveness stated in the description, lascannon, IMHO,better. Lascannon, perhaps it is worth a little damage up against vehicles, but at all it is very effective against buildings and this advantage makes it extremely useful thing.
The autocannon is a weapon of victory and mass oppression - cheap, angry and early accessible.
Sniper rifles at first glance, absolutely useless - maybe instead of a small range/damage/rate of fire, but squads armed with sniper rifles are killed too quickly, before they had time to cause any damage - In any case, IMHO, this wargear is a waste of resources at any stage of the game, especially if you choose between them and grenade launchers.